This week I’m continuing work on the input sytem, but quickly realize the play calling logic needs to be redone from the ground up. And what better time than now to tackle this task while I’m reconstructing the game to handle a second human player.
This week I’m continuing work on the input sytem, but quickly realize the play calling logic needs to be redone from the ground up. And what better time than now to tackle this task while I’m reconstructing the game to handle a second human player.