Let’s talk about complexity vs depth when it comes to video games and what’s the right balance to make a game challenging without being too difficult to learn. In this video, I share my thoughts on game depth and how games should be balanced in order to get the best challenge.
Is Pixel Art really dead? In this video, I share my thoughts on why I love pixel art and how it compares to modern graphics of today.
In this video, I share my thoughts on the corporate world and the politics that can make you hate your job to pursue your passion. I’m living “the dream” as an Indie Game Developer, but it’s no picnic and takes some guts to pursue.
Everyone says your first Indie Game will fail! How true is this statement and does it hold up? In this video, I share my thoughts on what it takes to make your first game and if you have a chance to succeed!
These are my top 5 indie dev mistakes to avoid when making your indie game. Hope this helps you on your journey of becoming an indie game developer!
Polishing your indie game is different for everyone out there. In this video, I share my thoughts and strategies on polishing games with tips on when and how to polish your indie game!
How I became an indie game developer and my advice to apiring game devs around the world. Experiences I’ve gone through and my personal take on what it’s like to be an indie dev!
Just a quick update on Legend Bowl and my plans for development videos in the future. I’m planning to do more quick candid videos on the process while making the game. Indie game development is not easy and this will be a good outlet for me to share updates and news on the game.
This is the year for Legend Bowl so stick around on the progress as the year progresses
It’s time to make the team uniform colors in LEGEND BOWL so I figured I’d do a stream so the community can add their thoughts and feedback during the process.
Stop by and hang if you want to contribute to the making of the game!
Been working hard on Legend Bowl guys! In this video, I’m sharing some of the new things I’ve been working on as of late. Love to hear your feedback on this stuff in the comments below!