Programming a New Input System – Indie Devlog Series

This week I’m reworking the way Lengend Bowl handle inputs from the player. Up until now, the game was restricted to only one player and the controller scheme was basic at choosing how to handle inputs from gamepads and keyboards.

The plan this week is to start rebuilding the input system to dynamically detect input no matter what gamepads or keyboard accessories are pressed. This is the foundation to moving towards the game having local 2 player action, so can’t wait to play the game with another human to see how things play out!

Lastly, the Legend Bowl Steam store page needs to get a video on there finally. It’s been too long and I roll up my sleeves to work on a wishlist trailer for the page. Hope you like it enough to wishlist the game!

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