Indie Game Devlog #3 (Behind the Scenes) – Art Concepts, Physics, and More

Pixel Art

The art in any game is really important and in this video I try to share some new art concepts from the artist who was working on 8bit-Football.  The art shown in this game was something I really enjoyed and loved the detail and colors thrown into this game.

Pixel art is a classic art style that is timeless.  There’s just something about the nostalgia and technique that truly brings many great aspects to any video game.

Early concept art from 8bit-football artist.

Below are some examples of the great artwork being done on the 8bit-football site.

Brignoli header against AC Milan
Gennaro Gattuso
Antoine Griezmann

If you like these sprites, then please be sure to subcribe to the 8bit-football site.

Physics

The video also dives into how physics play a role in any game, especially in a football game.  GameMaker Studio 2 has built-in physics, but it comes with performance and development costs that seldom make sense to add to the project.

There are parts of the video that showcase the different physics elements being used as part of the built-in engine.  In addition, I showoff the football throw targeting prototype that may or may not make it into the final product.

Thanks for watching.

Cheers!

One Reply to “Indie Game Devlog #3 (Behind the Scenes) – Art Concepts, Physics, and More”

  1. The pixel art sprites from the 8bit-football artist are really sharp — the Griezmann and Gattuso ones show how much personality you can pack into a small sprite with good palette choices. Your point about the built-in GameMaker physics rarely being worth the performance cost matches my own experience too; for arcade-style movement, coding simple kinematics by hand usually ends up easier to tune than wrestling with the engine collision solver.

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