New GUI Screens, Ball Physics, Plays, and More – Indie Devlog Series

In this week, I tackle (no pun intended) the polishing of menus and screens in the game. This work is a precursor to building out the new plays into the game and building local 2 player options in the game.

The goal is to be able to import custom plays into the game and obviously show them in a nice playcalling menu. Before I get there, though, I must first build out new GUI menus starting with the coin toss screens during the pregame phase of the game.

It was a short week, but I was able to get a nice start to this path of UI changes and also added in a long awaited bonus to add more realism into the game’s environment and ball physics!

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